AR/ VR/ MR TECHNOLOGIES IN PHYSICAL CULTURE AND SPORT: INNOVATIVE APPROACHES TO PROFESSIONAL TRAINING AND THEIR INTEGRATION

Authors

DOI:

https://doi.org/10.32782/ped-uzhnu/2025-9-23

Keywords:

AR / VR / MR technologies, innovation, interactive learning, professional training, physical culture

Abstract

In modern conditions of educational digital transformation, interactive learning, as well as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies, are gaining key importance in the training of specialists in the field of physical culture and sport. The rapid development of information and communication technologies and the growing demands for the professional competence of future coaches and educators necessitate the implementation of new approaches to organizing the educational process, particularly the active involvement of innovative digital platforms. These platforms allow modeling real and hypothetical learning situations, creating a safe, controlled environment for practicing and evaluating professional skills. The authors of the article focused on reorienting the methodology: from passive knowledge acquisition to active, problemoriented, and practice-oriented learning. AR / VR / MR technologies enable the simulation of physiological reactions, exercise technique, sports situations, and environments that are difficult or impossible to reproduce using traditional methods, while ensuring high quality of training. AR allows overlaying digital graphics onto the real world, enriching perception and is applied for demonstrating anatomical models and correcting movement technique. VR creates a fully immersive three-dimensional environment for simulating training situations and developing decision-making. The article emphasizes the difficulties of their implementation. Five main groups of obstacles are highlighted: technical, including high requirements for expensive equipment and the need for stable internet and power supply; pedagogical (insufficient readiness of teachers, lack of adapted methodological materials, difficulty of integration with the traditional system); financial (high cost of licensed software); psychophysiological and hygienic; and organizational (complexity of lesson planning, logistical delays, limitations on the number of simultaneous users).

References

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Published

2025-09-25

Issue

Section

SECTION 4 THEORY AND METHODS OF TEACHING PHYSICAL CULTURE AND SPORTS